Almost everyone that I've played in Magic gets confused about the abilities. Here are the REAL rules (If you want to know more, click on the blue words next to the words main article and you will be able to know more about the ability):
Deathtouch
Deathtouch is a static ability that means: any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage, no matter how low the damage is.
- Main article: Deathtouch
Defender
This creature cannot attack.
- Main article: Defender
Double Strike
A creature with double strike deals damage during the first combat damage step alongside creatures with first strike, then additionally deal damage during the second damage step along with regular creatures.
- Main article: Double Strike
Enchant
Enchant {target} is a static ability found on Auras which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what the aura can enchant.
- Main article: Enchant
Equip
Equipping is to attach a piece of Artifact Equipment to a creature, buffering it or giving it an extra ability.
- Main article: Equip
First Strike
First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.
- Main article: First Strike
Flash
Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.
- Main article: Flash (keyword)
Flying
Creatures with the static ability Flying cannot be blocked except by other creatures with either flying or creatures with the static ability Reach. Creatures with flying can block other creatures with or without flying.
- Main article: Flying
Haste
Haste is a static ability that allows creatures to ignore the affliction informally known as "Summoning Sickness". This means that they can attack and use activated abilities with the tap symbol on the same turn they enter the battlefield.
- Main article: Haste
Hexproof
Hexproof is a static ability that causes the affected permanent to be unable to be targeted by spells or abilities your opponents control. Permanents with hexproof can still be targeted by spells or abilities you control.
- Main article: Hexproof
Indestructible
Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.
- Main article: Indestructible
Intimidate
Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.
- Main article: Intimidate
Landwalk
Landwalk is a static ability that means the affected creature cannot be blocked as long as the defending player controls a land of the specified type.
- Main article: Landwalk
Lifelink
Lifelink is a static ability that modifies the result of damage. When a card with lifelink deals damage, the controller of that card also gains an amount of life equal to the amount of damage dealt.
- Main article: Lifelink (keyword)
Protection
Protection is a static ability which grants the affected permanent the inability to be dealt damage, enchanted, blocked, or targeted by any card with the stated quality.
- Main article: Protection
Reach
Reach is a static ability that means the affected creature can block creatures with flying.
- Main article: Reach
Shroud
Shroud is a static ability that means the affected permanent or player cannot be the target of any spells or abilities, including your own.
- Main article: Shroud
Trample
Trample is a static ability of creatures that when attacking, allows it to assign the remaining damage not taken by creatures blocking it to the defending player.
- Main article: Trample
Vigilance
Vigilance is a static ability that means the affected creature does not tap once declared as an attacker.
- Main article: Vigilance
I should print this. Save me years of debating how these abilities work.
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